Single player concept - Dev still rumbling on … like a monster storm.
Single player exit sections … and a cheeky Wolf Man!
Work continues on procedural dungeons for campaign mode. Mapping spawn points and room types. More layers and items are being added.
Procedural dungeon building for single player and eventually co-op campaigns. So the first step is done, making rooms. Next up is creating paths to join them all together, adding spawn points, room furniture, pick ups … and super secrets!
Knocking out Battle Keep arenas, these are being put together in DAME map editor, a great handy tool that helps you to output map data for tile based games.
Arenas are taking shape. Single player is under way also with procedural generated dungeons. Multi player Battle Keep beta has opened up more keys for you to join in the fun. Head over to:
http://www.battlekeep.co.uk/beta/
To grab yourself a key.
At long last the wait is almost over. For those signed up for a Beta testing account of Battle Keep later on today you will be receiving an email with your login details which will allow you to run around and BOOM stuff up!
It’s taken a while to sort things out, but after nearly 2 years we are almost there! Keep posted and spread the word :D
http://www.facebook.com/Last17
Early bird Battle Keep Beta sign up
So on this snowy (London) afternoon here’s your early bird chance to heat things up and sign up to the Battle Keep private beta. We are releasing limited places so grab one early. Once signed up, we will contact you as soon as the beta is ready to play early next week.
Battle Keep - Beta multi player footage! Things are hotting up






